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Built, next, later.
Few assets, a moving situation, a clock, and a decision someone must defend. The pattern repeats across missions, so we build one engine and configure it for each one.
SARTHI Maritime.
Built for the sea, by people who have operated there.
Built
Search and rescue: asset allocation and tasking.
The first edition is configured for search and rescue at sea, with crewed and uncrewed units tasked as one team.
Which asset goes where
Search areas matched to helicopters, ships, drones and uncrewed vessels.
In what order, and when
Sorties sequenced inside fuel, endurance and daylight.
What if it changes
Lose an asset or gain a contact, and the options are worked again.
Next
Adjacent missions at sea.
The same engine and the same assets, with new rules and feeds for each mission.
Pollution response
Tasking vessels and aircraft to find, contain and recover oil spills.
Anti-poaching and anti-piracy
Patrol and intercept planning against poaching, piracy and illegal fishing.
Coastal security
Surveillance and response planning along the coast.
Later
Beyond the sea.
Any control room with scarce assets, a moving situation and a clock.
Disaster response
Emergency operations centres allocating assets across floods and cyclones.
Theatre-level planning
Courses of action across a theatre, for the services and with primes.
Civil control rooms
Ports, offshore energy, airports and utilities.
Space
Scheduling scarce ground-station passes and sensors.
Run a control room with this problem?
Tell us about your assets, your rules and your clock.