Pratyax Dynamics

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Built, next, later.

Few assets, a moving situation, a clock, and a decision someone must defend. The pattern repeats across missions, so we build one engine and configure it for each one.

Built and ready to pilot

SARTHI Maritime.

Built for the sea, by people who have operated there.

Built

Search and rescue: asset allocation and tasking.

The first edition is configured for search and rescue at sea, with crewed and uncrewed units tasked as one team.

Which asset goes where

Search areas matched to helicopters, ships, drones and uncrewed vessels.

In what order, and when

Sorties sequenced inside fuel, endurance and daylight.

What if it changes

Lose an asset or gain a contact, and the options are worked again.

Next

Adjacent missions at sea.

The same engine and the same assets, with new rules and feeds for each mission.

Pollution response

Tasking vessels and aircraft to find, contain and recover oil spills.

Anti-poaching and anti-piracy

Patrol and intercept planning against poaching, piracy and illegal fishing.

Coastal security

Surveillance and response planning along the coast.

Later

Beyond the sea.

Any control room with scarce assets, a moving situation and a clock.

Disaster response

Emergency operations centres allocating assets across floods and cyclones.

Theatre-level planning

Courses of action across a theatre, for the services and with primes.

Civil control rooms

Ports, offshore energy, airports and utilities.

Space

Scheduling scarce ground-station passes and sensors.

Run a control room with this problem?

Tell us about your assets, your rules and your clock.